Future Goals for E.C.H.O.

Ideally, E.C.H.O. would be displayed publicly in an art space as an interactive soundscape. Physically, we would like it to be more like a box, rather than a mess of jumbled pieces. It relies heavily on being connected to a computer, but we would like to remove this necessity by using a raspberry pi or something equally small, inexpensive and customizable.

E.C.H.O. all connected--it's a  mess.

E.C.H.O. all connected–it’s a mess.

The physical pieces pose the largest challenge. We need still need to rewire the system from DC to AC in order for it to work properly. It would also be nice to add a visual component–whether it be a projected twitter stream or lights that correspond with each hashtag trigger.

Interactive Soundscape

As we’ve noticed throughout our experiment and in class, the user interface of a system can highly affect engagement. Using E.C.H.O. as an interactive soundscape could allow us to explore many questions about audience interaction:

  • Would audiences try to be the “loudest”?
  • What would inspire people to work together to create something more musical, rather than something entirely¬†cacophonous?
  • How would this physical display differ from the Twitter sphere itself? Would the translation of data into sound affect user interaction, or have we been too programmed to use social media in a certain way? Would audiences have trouble breaking this mold?
  • Would a “gamification” occur? Is the ability to control a publicly shared experience enough to incentivize interaction?

We utilized polarized hashtags as an attempt to comment on discussion quality on twitter, but you can use different hashtags and sounds to make different assumptions. Presentation is vital to the interpretation of this piece because it can be so abstract. Depending on the time and space in which it is presented could heavily influence the hashtags, sounds and incorporation of audience participation.

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